Sunday, September 26, 2010

All Projects On HOLD!

I am placing all my PS3 projects on hold except one. mwahhhh

Wednesday, September 22, 2010

Project started



This is the main screen from my new project.

Tuesday, September 21, 2010

USB Drive for PS3 user account security

A new XML hack allows users to store their account information on a USB pen drive. This is for users that use the JaiCrab USB Firmware loader, obviously. In catagory_user_login.xml
you could replace the src="user://localhost/users/" with src="user://localhost/dev_usb000/users/" and copy your users from the PS3 to the pen drive. delete users from PS3 and change the XML. YOUR SAVES WILL BE DELETED ! so back them up. I just thought this was a good way to secure your user account from others.

Sunday, September 19, 2010

Added Functionality to XMB


Ok I found a way to add some more functions to the XMB. As a POC I edited the PSN XML file swapping the"View id=root" and View id ="tool_root" I left all the functions in their place, just swapped which View id was allowed to use which functions. Here is a screen shot of the new PSN menu, still not able to sign in due to Software Update. However there are quite a few of these I can swap, more to come!

EDIT: ORIGINALLY I SAID THIS WOULD PROBABLY NOT BRING BACK OTHEROS. Now I have to move that to the "It Just might" catagory. I realized that I was using an old flash image from before I installed otheros with the EBOOT.BIN swap method. Technically I can add ANY entry I want. and it can point to any file I want. So Maybe I can make it work, DONT GET YOUR HOPES TOO HIGH...But remain cautiously optimistic.

EDIT 2 Forgot I used <> so it hid the tags I edited, sorry about that.


Saturday, September 18, 2010

PSFram3Work V0.2

Here is a new version of the framework. Here is a quick run down of How to Use the FrameWork

What is this Framework?
It takes care of the simple functions of the PSGroove Exploit, like which devices should be connected at which times, device descriptors and payload to use. If you plan on porting the exploit to multiple platforms, this framework will save you A LOT of time. This could also be used as an app to program those AVR boards that are going around (with some modification). If you update this to a better version, send me a message and Ill be glad to commit it.

psgroove.cpp (Download Link)
This is the main file that controls connecting blank functions (devices) and user interface and mapping the device descriptors in memory

platform.h (Download Link)
This is the file you will edit. You have to tell the header HOW to emulate the devices using your hardware's USB port. The device descriptors are available in the psgroove.cpp for use.

Thursday, September 16, 2010

PSGroove Framework v0.1

I started working on an application to exploit the PS3 from the PC. I began by building a framework to make porting easier. After a week of discussions and reading firmware I have decided NOT to make the PSGroove-PC because each USB chipset would have to be hardcoded to include usb-gadget mode, not very easy. So I decided to release the framework which sets up the device descriptors for use, gives basic file I/O and timing. This is a FRAMEWORK not an application that will jailbreak your PS3. It is used by developers. I hope this to become a standard to make porting easier. I wrote this in C++ for ease of use and I dont like assembly. It should be updated and changed to support more GENERIC functions. Optimally I would like to make this a file that goes through all the functions of exploiting the PS3 and a header file would declare and call all platform dependent functions e.g Framework calls Hub_port1_connect and the platform dependent header would do the actual work. The Framework is there to assist us in porting to other platforms and updating payloads. I hope that over time all we have to do is swap platform headers and recompile to make ports. Here is the source

http://pastie.org/1162321

Wednesday, September 15, 2010

Monday, September 13, 2010

LoLz, Working on exploit with Fallout 3


Here is a good image. I am able to edit game information and make it execute it. hope the next screen cap will be of something a little better. Be patient, the ride is awesome.

Emulator SELF files found with in the PS3 Retail

I was file walking while waiting for the PS3 Toolchain to build on my Ubuntu system and found some cool SELF files.

PS1_emu.self
PS2_softemu.self (there are three of these, one for software, hardware and GFX accelerated)
PSP_emulator.self

Interesting file pbpcell.properties shows the memory range of the PSP emulator

From Top of stack offset = 0x00000000
From Bottom Of stack offset = 0x06600000

Im planning to get a linux boot loader working soon under 3.41...Happy Hacking Gentlemen

Sunday, September 12, 2010

Ps3 Hacking Updates II

Looks like im heading off in the morning to pickup a TI-84+ for PS3 hacking. My primary focus will be on getting my fucking linux back. More will be posted as it develops. Sony...Fuck you, also I dont steal games I know people who work for Rockstar, I would never steal from my friends and I dont condone piracy! NO CODE WILL COME FROM ME FOR BACKUPS, just linux and downgrading.